Overview
A concept for a horror survival game where players build and create villages while battling pollution and environmental threats. You can cultivate crops, care for animals, and develop eco-friendly tech to expand your village. Players can also explore nearby biomes, battling rogue environments and saving wildlife.
Purpose
Game Mechanics
Eco-Warriors would have the overarching goal of rebuilding humanity, but how does a player accomplish this?
Design, Research, and Inspiration
Behind the mechanics is a deeper world and research-driven foundation.
Concept Art
I illustrated concept art to translate the game’s themes and mechanics into visual form, defining the look, feel, and tone of the world.
Starter Base
Enemies
As players explore the world, they face enemies born from environmental collapse. Impure Humans have been biologically altered by toxic exposure, compelled to spread pollution wherever they go. In contrast, The Righteous are a human faction convinced that eliminating the remaining population is the only way to restore the planet.
Animals
Players encounter wildlife that has adapted to survive in the polluted environment. Some animals become contaminated, turning aggressive and unpredictable, while others may appear friendly or even helpful. This uncertainty introduces risk, as animals can provide companionship or vital nutrition, but may turn hostile without warning.
Brand Guideline
Typography
Typeface:
Barlow
Inter
Weights:
Body - Condense
Body - UI
Color
Fundamentals
Sienna
6E2E2E
Orange
FAB03
Blue
0072CA
Sky
3E3C3A
Salmon
3E3C3A
Cloud
817F7B
Bee
0072CA
Sage
8EC570
Weapons
Tier IV
FAB03
Tier III
6E2E2E
Tier II
3E3C3A
Tier I
009EB0
Tier 0
3E3C3A
Broken
817F7B
Dark Gray
3E3C3A
Light Gray
817F7B
I crafted a custom UI component library tailored to the game’s world and used it throughout the tutorial experience.
Selected
Unselected
Progress Bar:
Chapter Banner:
Mini-Map:

Status Bars:

Tool Bar:
Prototype
This prototype has limited functionality, but feel free to explore. For the full ui-tour, select a new game and explore from there!
Achievements
As a Game UX Designer, I led the end to end creation of this game concept, from research and player personas to fully realized mechanics and high fidelity UI. I transformed user insights into a cohesive, replayable, and socially driven experience that balances challenge with accessibility.
This project showcases my ability to think strategically, design intentionally, and craft games I am genuinely proud to stand behind.











